The ffxiv data centres collection of video games has been among the overwhelming successes of recent years, and every new installment was eagerly expected. We are currently onto XIII, is it as great as the rest?
As with its predecessors, ffxiv data center split is a role playing game for use with games consoles. It was initially released in Japan for its Playstation 3 in December 2009 and March 2010 saw its launch to the rest of the world on the Playstation 3 and also the Xbox 360. It’s been well received, as have all of the games in this series and the die hard fans speed it as the finest ever. There are, nevertheless, those who view it as a game too far and that rather than bringing something new it is merely a revamp of what has gone before.
The biggest change since the last instalment has been in the conflict system. To try and keep the tactical battles feeling fresh, it’s tried to recreate the techniques used at the FF VII, with a few twists. Contrary to FF XII, when you encounter enemies you don’t fight them there and then, you’re transported to another battle screen, away from the primary playing area. There’s the welcome return of the ATB (active time battle), however the difference is that you could link together a chain of commands to create an attack, and thus receive attack bonuses.
The grid still exists, so that all the characters advantages from other weaknesses and strengths, and aren`t all the same. A bid deal has been made of this is the advertising effort, but to be honest, it should come as standard, as what pleasure is there’s controlling lots of different characters that possess the very same qualities?
There’s a brand new purification system in FF XIII, known as the Crystarium System. This resembles the Sphere Grid that was a large feature of FFX, but instead of gaining experience points as soon as you’ve dispensed with an enemy, then at this point you get CP (Crystogen Points) which can be saved up and subsequently spent various attributes, maximizing your HP such as. The Crystariums aren’t there in the beginning, and are attained by making your way through the sequence of tales. As you go on, more and more levels are unlocked till you reach the maximum your personality can attain. You begin with the option of three specialist areas for your personality, and more roles are unlocked. They set their sights on various personalities, which are called l`Cie. These all have tasks to do and aims the fal’Cie have given them, and of course, its your responsibility to figure out what these are and prevent them first.
Overall, this is an enjoyable game with a lot going for it. The graphics are, as ever, exemplary, and the characters a great deal of fun to control. It just has a feeling of finality about it, which might be no bad thing. This series must come to an end sooner or laterFeature Articles, maybe this really is a fitting closing ffxiv world status.